Archives for "December, 2010"

Posted by Martin on 29th December 2010

My Minotaur Lives, almost

…..and no sooner do I say I’ll post an update to this character when I next get a chance, but I find I actually had some free time to work on him some more Anyway, here he is, the completed (albeit unrigged as such) Minotaur character. This was an interesting project because it’s the first [...]

Posted by Martin on 24th December 2010

Out of the box Minotaur

For some time now I’ve wanted to get back into box modelling and one of the things I haven’t pasted up on my recent list of portfolio work has been a character. Train2Game have recently had a thread running for Greek Mythological Creatures but while many of the posts that were made centred around starting [...]

Posted by Martin on 23rd December 2010

Roll out the Barrel

One of the first objects I tried unwrapping and applying a map to in 3ds Max was a traditional wooden barrel. I was tempted to go with the same again, but I thought, why do the same again. So I decided to opt for an industrial barrel, and having previously used a rusted metal texture [...]

Posted by Martin on 23rd December 2010

Pallets to Spare

Continuing with my modelling and unwrapping things I’ve previously done before, having looked at my previous post on the bus stop, reaching the bottom I looked at the footer of this site and thought “why don’t I re-model some of these items?” Thus started an enjoyable little jaunt to create the pallets found at the [...]

Posted by Martin on 22nd December 2010

Waiting for a bus

Some time ago I created a bus stop scenery element for a project I was working on and although functional at the time, it was without doubt, NOT my best work and for some strange reason, considering it had less detail than the one pictured above, also had a higher poly count. Not quite sure [...]