Posted by Martin on 29th June 2011

Unravelling the mystery…

Having now been involved in games development since late 2009 I was starting to get a bit disheartened that anything and everything I was working on seemed destined to wind up either on PC or on the web. Although I have nothing against PC development, the vast majority of projects I was working on were best suited to a particular medium and one that I’ve wanted to be involved in since I first got my hands on one.

As you can tell from the picture to the right, I am of course talking about the iPhone, or more specifically, iOS, the iPhone, iPad and iPod Touch.

After bouncing around with various different engines, languages and looking into things as much as I could, I finally started to see some light at the end of the tunnel and now that I’ve unravelled the mystery that is getting an app onto the App Store, I can now see why it wasn’t something anyone could give a relatively straightforward answer to.

Yes, the process is slightly complicated when you’re first starting out, and Yes, just because you’ve created something doesn’t mean that it’s going to be accepted by Apple and published on their store, but what I am more than happy about now is the fact that I’ve got to the stage now where I’ve created an app (a very short test piece that hasn’t been made public or published to the app store) and have managed to upload it to my iPhone for testing.

It’s one thing to see a game you’ve developed being loaded in on someone’s computer, it’s something else to be able to pull your phone out of your pocket and demonstrate a project that you’ve made yourself.

Of course, now that I’ve started to get my head around Xcode, provisioning profiles and all that jargon, now I’m just seriously itching to get a project developed, demo’d, tested, bug fixed and live on the app store.

Watch this space…..