Archives for "Art"

Posted by Martin on 22nd December 2010

Building up a portfolio

One of the down sides to working in a plain, ordinary, typically boring looking office, is that there isn’t a great deal of inspiration for “game ready” objects.

All the images on this website have been made in 3D, but haven’t really been optimised for game art, YET.

I play games. I study games. and most recently I’ve been developing games with the aim to eventually be moving completely into game art and development. However, what struck me as blatantly obvious is that although I’ve worked with 3D applications for many years now, everything I’ve done to date has effectively been high poly for print, and therefore not suitable for games. At the same time, being aimed at print specifically, the need to spend time unwrapping an object, stitching the mesh together and creating a single texture map has never really been necessary. Compared to creating various materials for various objects and applying them to separate elements has always been the norm, and although I have wrapped many objects in the past, characters etc. they’ve still been high polygon and therefore not suitable for the areas that I would specifically like to be targetting.

Until I spotted the Filing Cabinet

So I thought I’d start from scratch with a simple task. Other than a cube, what model could I knock up in a very short space of time that would be low poly, have some relative detail to it, that I could unwrap, stitch, texture and create a normal map for to add detail to, and looking round the room, various objects stood out but weren’t really idea for being a quick and dirty, simple object that could be knocked up in minutes.

Until I spotted the filing cabinet. Okay, I’ll admit mine isn’t blue, it’s not all battered and rusty, it’s grey. Plain grey. I have another next door which is brown and beige, but, they’re boring. Not a great deal to map and show detail to on a plain filing cabinet. So I had a flick through my textures folder and found this nice blue rusty texture. I’ll admit,  had I doubled the time I took to create a better material then the detail in the cabinet would have looked better, but the exercise I set myself was simply to throw something quick together, and for all purposes, I think I managed that one okay.

So now I just need to figure what to model next.

Posted by Martin on 7th November 2010

Fallen Angel

This is a work in progress, getting back to grips with Sketchbook Pro, my graphics tablet and having another poke at both illustration and digital painting.

If this comes off then I’ll eventually have two versions of this, one a comic book illustrated version and one digital painting.

Based on a character concept for a future Horizon Studios game in which you play the part of a fallen angel.

Posted by Martin on 4th November 2010

Adarakion Redesigned

When Adarakion decided it was time for a facelift, resident artist Snuff came up with a revamped variation the existing logo which, whilst having some nice elements, didn’t quite gel together as a complete logo. With the scale and positioning of the explosion and the lettering leaving a lot of dead space. Added to this, the shape of some of the letters from the chosen font created a separation between the words ADARAKION and GAMES that ultimately meant that as a whole the logo was more a mixture of separates than a complete entity.

Fortunately, with some redesigning of the font and rescaling/repositioning of the explosion, coupled with a fresh new colour scheme the new Adarakion logo was born. (and just out of daftness, I decided to throw in a couple of 3D shots of it as well).

Posted by Martin on 2nd November 2010

War Drums

No, this isn’t a localised geordie reference to my drum, but was a potential splash/attract screen and logo concept for a new game project I’m working on with Horizon Studios.

Posted by Martin on 2nd November 2010

Audi R8

Further to some of my previous car work, a friend of mine was modelling one of his favourite cars, the Audi-R8, and after having a poke at a few elements to help him out while modelling his, I decided to carry on and extend around the sections i’d built, and add the rest of the car.