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	<title>Martin Hastings, Freelance Web Designer, Graphic Designer, Games Graphic Designer and Animator - Washington, UK</title>
	<link>http://www.martinhastings.co.uk</link>
	<description>web, graphic and video game designer and developer</description>
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		<title>Achievement unlocked</title>
		<description><![CDATA[Well it&#8217;s been a long time since I&#8217;ve been on here to write anything, but all of those who know me personally know that I&#8217;ve been through a lot of life changing events this past year, with many things still needing to be finished off and I guess put to bed once and for all, [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/achievement-unlocked/</link>
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		<title>More inspiration&#8230;</title>
		<description><![CDATA[or losing my religion? &#160; So, fresh off the back of a day trip to Brighton in order to attend this year&#8217;s Develop Conference&#8217;s Expo I came away with a renewed drive to see my life take a more positive direction while at the same time trying to figure how to fit 101 different things [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/more-inspiration/</link>
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		<title>Protected: Disappointed and embarrassed</title>
		<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
		<link>http://www.martinhastings.co.uk/blog/disappointed-and-embarrassed/</link>
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		<title>Unravelling the mystery&#8230;</title>
		<description><![CDATA[Having now been involved in games development since late 2009 I was starting to get a bit disheartened that anything and everything I was working on seemed destined to wind up either on PC or on the web. Although I have nothing against PC development, the vast majority of projects I was working on were [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/unravelling-the-mystery/</link>
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		<title>New beginnings</title>
		<description><![CDATA[Following on from my previous and somewhat sinister sounding post, things are starting to move forward in a somewhat zig zagging fashion, but I guess for me the main thing is that they are in a bizarre way moving forward. New Abode So first of all, I&#8217;ve finally moved in to my new house. It&#8217;s [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/new-beginnings/</link>
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		<title>&#8230;The End is the Beginning&#8230;</title>
		<description><![CDATA[To say this year so far has been an interesting one is an understatement. It has had many MANY ups and downs and although it is flying by at an alarming rate, at the same time there is still a lot more to come this year and I&#8217;m looking forward to a vast many changes [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/the-end-is-the-beginning/</link>
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		<title>New Year, New Martin</title>
		<description><![CDATA[Before I start, for all we&#8217;ve already had the first week of the year and so far it hasn&#8217;t been the best start of any year but at times I kind of feel like that&#8217;s par for the course in my life, but all said and done&#8230;. Happy New Year, hope 2011 is an awesome [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/new-year-new-martin/</link>
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		<title>My Minotaur Lives, almost</title>
		<description><![CDATA[&#8230;..and no sooner do I say I&#8217;ll post an update to this character when I next get a chance, but I find I actually had some free time to work on him some more Anyway, here he is, the completed (albeit unrigged as such) Minotaur character. This was an interesting project because it&#8217;s the first [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/my-minotaur-lives-almost/</link>
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		<title>Out of the box Minotaur</title>
		<description><![CDATA[For some time now I&#8217;ve wanted to get back into box modelling and one of the things I haven&#8217;t pasted up on my recent list of portfolio work has been a character. Train2Game have recently had a thread running for Greek Mythological Creatures but while many of the posts that were made centred around starting [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/out-of-the-box-minotaur/</link>
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		<title>Roll out the Barrel</title>
		<description><![CDATA[One of the first objects I tried unwrapping and applying a map to in 3ds Max was a traditional wooden barrel. I was tempted to go with the same again, but I thought, why do the same again. So I decided to opt for an industrial barrel, and having previously used a rusted metal texture [...]]]></description>
		<link>http://www.martinhastings.co.uk/blog/roll-out-the-barrel/</link>
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