Galoop demo hits the web

November 2nd, 2010

Although I’m only writing this now, this is somewhat old news.

The demo for Galoop was actually released long before the Eurogamer Expo and has so far met with rave reviews from everyone we’ve spoken to about it, but in case you haven’t seen it or tried the survival mode demo, head over to the main galoop site and download your demo today.

We’re currently looking at the prospect of releasing the full game on iPhone / iPad / Android / Windows phones, as well as on PC / Mac / Web and if we can fathom a suitable control system for console use, potentially PSP too.

Galoop gets animated…

July 25th, 2010

Finally pleased to present the first official trailer for the new forthcoming Galoop game by Horizon Studios. To be the first in at least a trilogy, if not more (we all remember what happened with the original Star Wars trilogy) -- (Martin ponders to himself if our first game should be subtitled “Episode IV -- A New Hope”) and as work progresses with that I’ll be looking to totally update the Galoop website to coincide with the updates to the game.

Also pleased to say that first impressions on the game are very favourable and have so far taken everyone by surprise because there are a lot of things in it that people just aren’t expecting, which is good :)

Galoop: Thirst Contact

July 11th, 2010

Based on a bizarre bedtime story Horizon Studio’s lead designer Kevin Tapping came up with one evening to get the kids to bed, Horizon Studio’s are currently working on a trilogy of games based on the colourful characters and the people and events of Kevin’s story.

The first game, Galoop: Thirst Contact is a fun sliding puzzle game which sees our intrepid heroes on a rescue mission to earth in order to recover the much sought after Cola drink to help revive their dying planet after a vicious attack from the slurpers, an evil race of aliens armed to the teeth with bendy straws!

A simple but fun game for all ages which will initially be available to play via web player and downloadable for the PC, but hopefully in the future we will be expanding this and the follow ups to other platforms including iPhone, Android and currently a slim possibly of consoles, but we’ll see how that goes as we progress.